Even the Jutland veterans manage over 175,000hp with their eight guns. Could you please link these reviews on your Patreon? I was an idiot often during play testing. Most times. This is a ship where you want to keep your opponents at a minimum of 12km range -- preferably more if they're trying to shoot back.
It will involve some extra work, but I think it's worthwhile if there's enough interest. Here's what you need to know: Fully specialized, she can get her surface detection down to 11.1km which is not only the best among the tier IX battleships, it’s the best out of any battleship within her matchmaking spread with the exception of HMS Monarch. She has the same HMS Thunderer is a sweet-mess of half measures.
Don’t be surprised if you lose Yet for all of these faults (and some minor ones besides), the Dunkerque’s gun batteries perform very well. Even Scharnhorst’s 283mm guns are capable (in theory) of accomplishing this, provided they can best Conqueror’s belt armour or upper hull armour in the first place. I’ve not had a more miserable experience in a cruiser. This review is going to be a little bit different than my other reviews -- mostly because I've assigned myself an artificial time limit. You can bounce battleship shells off her belt with some angling and the 25mm of bow armour is proof against most 356mm rounds thrown at you. That’s novel enough for many to grab her. So there's your booby prize. Though effectively immune to 203mm batteries head on up to (and including) point blank range, even the 283mm rifles off of the Scharnhorst are capable of catastrophically damaging the Dunkerque’s turrets. They're largely forgettable due to their short, 4km range. I should be good for the next 100. Furthermore, the small secondary battery makes any pretense of specializing into it a waste of time. It is not uncommon for Thunderer to destroy torpedo mounts with only a few hits. She can pull all sorts of nonsense while unspotted, from setting up ambushes, ninja capping or simply building a second version of herself with her But Thunderer isn’t done yet. While most battleships also suffer a (severe) reduction in their AA defense after being attacked, on Thunderer it is much more exaggerated. For a ship that struggles to compete in the DPM races like Mikoyan, it just feels like I'm being cheated when my perfectly lined up shots stray because of RNGeebus (love you, big guy -- mad respect, but can you just chill?). At tier 6, you’re not going to recoup tons of credits. Mikoyan's dispersion is trollish. Thankfully, the front face is rather small — little taller than the gun barrels themselves and the roofs of the turrets are sloped. Be advised that most of the details found in this review come from theory-crafting and going up against bots. Still, I feel her design is a poor one for the tier she's placed in. In comparison the Kotovosky has 8 guns with 10 second reload, making it the better fire starter. This makes evaluating them difficult -- they're forever in a disadvantageous situation where it's rare to see them at their best.
P.S. Thunderer’s guns are temperamental to say the least and they expose her to reprisals.
She does not get access to the Artillery Plotting Room 1 Modification. If you were hoping for a colourful, confusing graphic here, I'm sorry to disappoint. ♥ And thank you, Wargaming, for being such a good sport about this.There now, with that out of my system, it’s back to business as usual. Outside of co-op, it's best to forget these even exist.
That way she can silence her guns and easily drop back into concealment to avoid the worst of their return fire. Mikoyan's value is helping you recoup it's cost and give you 420 tokens. I found her a delight to play, but she doesn’t have tremendous carry potential. Mouse is absolutely right about Mikoyan's vulnerability. Everywhere else, she’s on the low side of average.
Most other players will be better served spamming HE.For the cost of 1.6 sigma, I was hoping to see something to compensate for it, but Thunderer doesn’t even have a remarkable range with her secondaries.
Simply put, staying further back plays up to the strengths of these Soviet railguns while simultaneously hamstringing the return fire of the enemy and downplaying her own weaknesses.
That's not something that works especially well in lower tiers. It injects a big dose of unreliability into weapons that would otherwise be the best at their tier. I can't say I'm happy with the results, though I am glad to get this out in a timely manner.
Without aircraft or smaller ships to keep her spotted, Thunderer can disengage almost at will. I would advise others to do the same. And she’s got the speed to out run the Battleships she can’t outfight.
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mikoyan wows captain skills